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| publication date: November 2010 |
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| 176 pages with over 300 illustrations |
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| paperback |
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| 9 x 11 inches |
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| isbn-13: 978-1-933492-87-2 |
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| $34.95 usd |
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| hardcover |
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| 9 x 11 inches |
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| isbn-13: 978-1-933492-86-5 |
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| $49.95 usd |
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DRIVE features Scott Robertson’s very latest vehicle designs intended for the video game space communicated through skillfully drawn sketches and renderings. DRIVE builds upon the success of his prior two vehicle design brooks, Start Your Engines and Lift Off. Featuring four chapters, each representing a different aesthetic theme, Aerospace, Military, Pro Sports and Salvage, conceptual sports cars, big-rigs and off-road vehicle designs are beautifully represented through traditional and digital media sketches, and renderings.
Scott Robertson was born in Oregon and grew up in the country. As a child his artist father, Richard, taught him how to draw and design the toys in his imagination. Fascinated by speed, he and his father designed and built soapbox derby cars. At the age of 14, Robertson finished sixth in the world at the annual race in Akron, Ohio.
After two and a half years at Oregon State, Robertson transferred to Art Center College of Design, where his father had attended as an illustration student before him. Robertson graduated with honors with a B.S. degree in Transportation Design in April 1990. He immediately opened a consulting firm in San Francisco, where he designed a variety of consumer products, the majority being durable medical goods and sporting goods. He began teaching at Art Center College of Design in 1995, first with a year-and-a-half stint at Art Center Europe in Vevey, Switzerland (now closed), and then in Pasadena, California. Robertson created the entertainment design major at Art Center, and served as chair of the department for 3 years.
He has worked on a very wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series, Battle Force 5, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. He art directed 240 illustrations for Mattel’s Hot Wheels AcceleRacers collectible card game, and authored the book How to Draw Cars the Hot Wheels Way. Some of his clients have included the BMW subsidiary Design-works/USA, Bell Sports, Raleigh Bicycles, Mattel Toys, Spin Master Toys, Nike, Patagonia, Minority Report feature film, Rock Shox, OVO, Black Diamond, Angel Studios, Rockstar Games, Sony Online Entertainment, Buena Vista Games and Fiat, to name just a few.
Dedicated to art and design education, he founded the publishing company Design Studio Press in 2002. The company’s first book, Concept Design, printed in 2003 and featured in Car Styling magazine edition #155, is a collection of original artwork by seven of the top concept artists working in Hollywood. Its follow-up book, Concept Design 2, is currently in its second printing.
As a way to further design, drawing and rendering education, Design Studio Press teamed with The Gnomon Workshop to create a library of “how to” DVDs. Robertson himself instructed on nine DVDs, focusing on drawing and rendering techniques for industrial and entertainment designers. He co-produced an additional 41 DVDs with various top artists, designers, and instructors, including Syd Mead. To view all of the titles currently available, visit: www.thegnomonworkshop.com
To date, Robertson’s company, Design Studio Press, has published 31 titles on art and design, with 9 of these having been translated into Japanese by the publisher Born Digital. Over the coming year Design Studio Press will release several new books, some of which feature new intellectual properties, which Robertson is working to option to various entertainment partners to be developed into games, movies and toys.
He currently works as a design consultant to the entertainment industry, and is married to film editor Melissa Kent.
To see more of Scott Robertson’s personal and professional work, please visit: www.drawthrough.com |
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