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Stephan Martiniere, QUANTUM DREAMS
“When I grow up I want to be an astronaut!” declared a six-year-old
Stephan in 1968, a year before man walked on the moon. Not surprisingly, his
first doodles featured blazing rockets and space ships. Growing up in France,
and not permitted to watch much TV, Stephan spent a lot of time at the corner
cinema. There he was introduced to the Werewolf and the Mummy, to Dracula, Frankenstein
and King Kong. He traveled on the Voyage to the Center of the Earth and
experienced The Day The Earth Stood Still! The blood, guts and slime
in all these classics were overwhelmingly cool. As Stephan's doodles of astronauts
became doodles of monsters and aliens. Stephan found himself enjoying drawing
more and more the dream of becoming an astronaut gradually faded away. His calling
was to be in art.
Stephan attended high school at one of the most renowned art
schools in Paris, where he studied anatomy, perspective, advertising, architecture
and a banquet of other useful fields. The classical art and illustration masters
became part of his daily sustenance, as did such landmark films such as 2001,
A Space Odyssey, Alien, Blade Runner and The Dark Crystal.
After graduating from art school it was off to animation school,
to spend some time with Bambi and Cinderella. But only halfway through, Stephan
was hired by an animation company and was immediately sent to Japan to work on Inspector
Gadget as a character and background designer. The next several years went
by frantically, as he eagerly worked between Asia and the United States on a
variety of projects, including Heathcliff and Ghostbusters.
Finally settling in California Stephan became a television
director for a number of animated shows including Dennis The Menace, Where's
Waldo and the animated musical adaptation Madeline which received
the ACT Awards, the Parent's Choice Award and an Emmy nomination . Several
years and a lovely wife and daughter later, Stephan left the realm of television
production for the theme park industry. He found great artistic excitement in
creating whimsical and fantastic environments. Theme park work eventually led
to motion rides where Stephan helped design the attraction Star Trek, “The
Experience” and The Race For Atlantis in Las Vegas. Not surprisingly,
those two projects led Stephan to Hollywood, where he had the exciting opportunities
to design for the feature films Virus, The Astronaut's Wife, Red Planet,
Dragon Heart 2, I, Robot, and Star Wars Episodes II and III.
Armed with years of experience as a concept artist, the Photoshop
palette, and a bit of 3D under his belt, Stephan made his foray into the game
industry as a visual design director working for Cyan, the creators of Myst .
For several years Stephan created and oversaw the artistic content for the game Uru , Ages
Beyond Myst , two expansion packs and the upcoming Uru sequel.
During these years Stephan also established himself as a book cover illustrator.
In 2004 Stephan received the gold Spectrum Award , the excellence Expos
é Award and two masters Exposé Awards.
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