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Mark
Goerner, Concept Design
Born in the Chicago area in
1970, Mark Goerner was drawn at an early age to exploring art, and more
specifically, to conceptual design and problem solving. Sketchbooks and
early projects reflected an interest in industrial design and fantasy
environments with a futuristic mindset. Raised by a family involved in
manufacturing, industrial inspiration helped fuel an interest in machinery,
and a lifelong interest in the process of fabrication and a curiosity
of materials. This, coupled with a love of nature on both a macro and
micro scale, archeology, architecture and automobiles, all came together
to help form his base of interest. These interests were fed in later years
by attending classes at the Art Institute of Chicago, Rhode Island School
of Design, and finally at Art Center College of Design where he received
a Bachelor of Science, with distinction, in Transportation Design, with
a focus on entertainment design. While in school, internships included
work for Coca-Cola, providing advanced concepts in distribution, vending
and packaging, and BMW subsidiary Designworks/USA, working on various
automotive and product-design projects.
Mark’s freelance career
began by providing design services, illustrations, storyboards, character
and concept development to Rhythm and Hues Studios for McDonalds, Honda,
Disney, ESPN, Kraft foods, Intel, Advil, and such films as “Star
Trek 5” and “It’s Tough to be a Bug” for Disney
theme parks. Further work was done for Design-works/USA on advanced concepts
and scenario development for automotive environments and interfaces. Other
subsequent client work included concepts for video games, prop illustrations
for “Blast from the Past,” scenario development and designs
for theme park rides and Imax-formatted attractions for Toyota Motor Corporation
and Caesars Palace, Las Vegas, posters, illustrations and graphics for
assorted local and international clients, as well as museum environments
for Ford Motor Company, set illustration for “X-Files,” and
concept computers for Intel. As these clients and affiliations expanded,
an alliance with the feature film industry as conceptual illustrator presented
itself. He began by working on “Minority Report” designing
and illustrating props, sets and environments, followed by “Constantine”
and “X-Men 2.” Along with this work, he has taught classes
in Visual Communication at Art Center, and built up an extensive knowledge of
construction and interior design through personal projects in remodeling and
restoration of houses.
Mark currently resides
in Pasadena, continuing to work on varied projects as a digital artist
and in constant pursuit to expand skills and a strong level of artistry
in photography, illustration and design methodologies. As one of the top
designers in the L.A. area, Mark continues to strive for opportunities
to express original and comprehensive visions of spaces not yet known.
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